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Release Notes and Documentation
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About the Cross-city South Route for BVE

The Birmingham Cross-City South route for BVE recreates the busy commuter line between
Redditch and Birmingham New Street. The route was first released in May 2002 and
was a hit with the BVE community due to it's realistic graphics, catenary, sound
effects, variety of route variations, and the care with which the package was created.
The route was significantly updated to v1.2 a year later in May 2003 to take advantage
of the then new BVE v2.5's capabilities, and the update added a host of new features
including fully authentic Cross-City and class 323 sounds, updated trackwork, a
new and advanced catenary system and increased use of photo-based textures.
Now the route has been updated again to v1.3 in May 2005 to take advantage of the
new BVE 4.2's capabilities, and the route now features further enhancements to the
already detailed catenary in the form of fully photo-realistic registration arms,
cantilevers and insulators, and full 3D masts, headspans and gantries. More photo-based
textures and lineside signs have been modelled, DirectX format objects are used
which allow lamp posts, headlights and signals to be properly illuminated, and these
updates, along with the new class 323 EMU developed by Steve Green, Simon Gathercole
and myself, now enable fully working AWS and TPWS to be simulated. Version 1.31,
released in July 2008, is a minor release which fixes some previously undetected
bugs, improving compatibility with openBVE, which is in the early beta stage at
the time of writing. Version 1.31 also sees the majority of Cross-City files re-released
free from copyright restrictions (some material remains copyrighted however).
As the new BVE v4 and the former BVE v2 are so different, the current Cross-City
South release features two sets of routes to drive - the new Cross-City South v1.3
routes featuring all the updates mentioned on this page for use with BVE 4 where
appropriate, and a seperate set of legacy BVE 2.6 compatible routes but with a couple
of new activities. The Cross-City South routes for BVE v2.6 benefit from the new
enhanced photo-realistic catenary, updated platforms, new track textures, renewed
pointwork at Longbridge and Kings Norton in two new Spring 2005 activities, and
updated lineside signs. |
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About the new Cross-City South v1.31
update

Version 1.31 (released in July 2008) is a bug fix release, which resolves various
previously undetected errors in a number of object files, relating to texture transparency,
along with coding errors in the route files. Users of BVE v2 and v4 will likely
not have been affected by these errors, however the stricter error checking of the
currently in-development openBVE simulator revealed a number of problems. Version
1.31 resolves these issues, including visual problems relating to the catenary (particularly
where the old, pre-Cross City South v1.3 catenary used by most of the BVE 2 routes
is concerned), along with other minor issues. Currently, I recommend the
BVE 4 daytime routes be used with openBVE, and not the
BVE 2 routes, which are based on older code.
With version 1.31, I've also taken the decision to release the majority of files
included in the Cross-City download (i.e. those files created by myself) as copyright-free,
under an Open Source agreement, as explained in the BVE Developer Guidelines. Some files remain under copyright,
such as the station announcement audio files I was granted permission to use, along
with any other objects, textures or sounds made by other developers. These remaining
copyrighted files are now stored in their own directories named "CopyrightMaterial",
within the Cross-City's directory hierarchy, so there's no confusion about which
files can be freely re-used and those which require permission before re-use. |
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About the new Cross-City South v1.3
update for BVE 4

Version 1.3 was the latest major update for the route (released in August 2005),
and the Cross-City South is now fully BVE v4 compatible,
and upgraded with new features such as full support for
working AWS and TPWS, improved signalling with
randomisation, authentic track and updated flange
sounds, new Autumn 2004 and Spring 2005 routes
featuring Birmingham New Street's new bay platform,
updated lineside signs,
renewed pointwork at Longbridge and Kings Norton, and
some updated scenery and station details. The route now features a
new photo-realistic catenary system including full 3D masts, headspans
and gantries - modelled features include switching overlaps, anchor spans, section
insulators, return conductor system including booster transformers, and
enhanced in-tunnel OHLE on the approach to New Street. The route now uses
BVE v4's new directional lighting capabilities
to recreate a more immersive dawn and dusk environment,
and also uses the capabilities of the .X object format to create new
illuminated objects such as lamp posts, station lights, headlights and signal aspects.
Cross-City South version 1.3 also includes all the realistic features which were
introduced with the v1.2 update.
The new BVE v4 class 323 EMU developed by Steve Green,
Simon Gathercole and
myself brings a host of new features to the Cross-City - new fully authentic
Cross-City flange sounds optimised for BVE v4,
fully simulated AWS and TPWS,
DRA, working windscreen wipers, pantograph up/down button,
working guards buzzer and headlight selector
switches. |
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About the previous Cross-City South
v1.2 update

The version 1.2 update, released in May 2004 (which forms the basis for the majority
of BVE v2.6 compatible routes) was a significant upgrade of the original Cross-City
South route released in May 2002, and saw the introduction of new
authentic track and flange sounds, and semi-functional
AWS. New Autumn routes and
updated Winter routes were inlcuded, with superb
tree textures by Simon Gathercole, and the Autumn and Summer routes included
a new rain option. Poor rail conditions caused
by snow and rain were also far more realistic thanks to new
realistic 323 wheel slip effects which frequent travellers of the real Cross-City
will be familiar with! New photo-realistic skies
including new Dawn/Sunset routes for use with the new
323 night-lit panel were also included. The anti-flange squeal sprinkler
system at Barnt Green was modelled, along with varying degrees of flange squeal
or curve rumbling depending on whether the system is activated,
new track objects and textures were developed, and scenery textures were
enhanced. Additional signs, foot crossings and updated
buildings were also included, and my "alpha bridge shadow" technique was
applied to overbridges along the route.
All the routes featured the enhancements mentioned above, and the
new 323 cab view (and passenger view) package increased the realism factor
considerably with it's new sounds and day/night time
graphics. The biggest upgrade lay with the "High
Detail XP" routes, which were designed to run in BVE under the Windows
XP or 2000 operating systems only, due to limitations on BVE 2's performance under
Windows 9x. The "High Detail XP" routes took advanatage of BVE 2.5's lifting of
the limitations on object usage, and combined with BVE 2's superior performance
under Windows XP/2000, allowed new features like additional buildings, extra scenery,
custom built pointwork designed to fit the
unique track geometry of the Cross-City South, and the most
sophisticated catenary system in any UK BVE route at the time of release
complete with return conductors which are held
clear of obstructions, associated booster transformer cabling, textured masts, mast
identification plates, concrete bases, and even anchor spans. |
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Route Variations

Like with Watford Junction to Milton Keynes Central and the original Birmingham
Cross-City South v1.0, Cross-City South v1.31 is available in several variations,
however there is now far more variety included, especially relating to time-of-day,
season and meteorological conditions:
Route variations available for both BVE v2.6 and
BVE v4.2:
Time of Day
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Season/Year
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Weather
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Notes
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Dawn |
Summer, 2002 |
Clear |
Atmospheric early morning run into New St. with interesting trains along the route,
and distant haze above the city |
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Daytime |
Spring, 2005 |
Scattered cloud, sunny |
A late morning run into Birmingham |
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Daytime |
Spring, 2005 |
Overcast, drizzle, rain, thunder |
A late morning run into Birmingham with heavy rain |
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Daytime |
Summer, 2002 |
Scattered cloud, sunny |
A mid morning run into Birmingham, with a variety of passing trains |
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Daytime |
Summer, 2002 |
Broken cloud |
" |
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Daytime |
Summer, 2002 |
Overcast, drizzle, rain |
Includes precipitation, and 323 wheelslip effects |
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Daytime |
Autumn, 2002 |
Broken cloud |
A mid morning run into Birmingham, with a variety of passing trains, and subtle
Autumnal colours in the scenery |
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Daytime |
Autumn, 2002 |
Overcast, drizzle, rain |
Includes precipitation, and 323 wheelslip effects |
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Daytime |
Winter, 2002 |
Overcast, snow |
Includes precipitation, 323 wheelslip effects, and more severe adhesion problems |
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Sunset |
Summer, 2002 |
Medium cloud, broken |
An atmospheric run into Birmingham, with alto-stratus cloud lit up by the setting
sun |
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Night |
Summer, 2002 |
Foggy |
Returning empty stock to New St. with floodlit engineering works and TSRs |
Route variations available for BVE v4.2 ONLY:
Time of Day
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Season/Year
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Weather
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Notes
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|
Dawn |
Autumn, 2004 |
Dry, Cloudy |
Rush hour run into New St. with 2x class 323 EMU's and busy platforms |
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Dawn |
Autumn, 2004 |
Overcast, drizzle, rain |
Rush hour run into New St. with 2x class 323 EMU's and packed platforms, with reduced
visiblity and poor rail adhesion |
|
Daytime |
Spring, 2005 |
Overcast, drizzle, rain |
Bonus add-on route using a class 158 DMU on a non-stop run from Barnt Green to Birmingham
New Street |
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Daytime |
Spring, 2005 |
Overcast, dry |
Bonus add-on route using a class 158 DMU on a non-stop run from Barnt Green to Birmingham
New Street |
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Daytime |
Spring, 2005 |
Overcast, drizzle, rain |
Bonus add-on route using a class 37 diesel on a railtour from Redditch to Birmingham
New Street |
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Daytime |
Spring, 2005 |
Overcast, dry |
Bonus add-on route using a class 37 diesel on a railtour from Redditch to Birmingham
New Street |
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Daytime |
Winter, 2002 |
Clear, sunny |
Includes snow, 323 wheelslip effects, and more severe adhesion problems |
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Night |
Summer, 2002 |
Clear |
Returning empty stock to New St. with floodlit engineering works and TSRs |
Route variations available for BVE v2.6 ONLY:
Time of Day
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Season/Year
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Weather
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Notes
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|
Dusk |
Summer, 2002 |
Overcast |
Uses an adaptation of Bryan Dudley's "Graduated Lighting Effect" technique |
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Motive Power (Class 323 EMU)

The all new, enhanced and updated Class 323 25kV AC EMU included with the Cross-City
South route is a joint effort between Steve Green [Train Sim Central], Simon Gathercole and myself. The 323 includes
truly authentic Cross-City and class 323 track and auxilliary sounds, plus a host
a fully functional prototypical in-cab systems such as AWS, TPWS, DRA, working windscreen
wipers, and more. The 323 inlcudes highly realistic track, flange, door and certain
motor sounds, however the unique 3 phase AC traction motor sounds are difficult
to re-create, but a reasonable approximation can be made if the 323 is driven correctly.
To allow the "phase change" sounds to play more realistically, it's recommended
that while accelerating from a standing start, the "Z" key is held down continuously
until power handle position P4 is reached, thereby speeding up the playback of the
traction motor phase changes. For a list of keyboard commands to operate the train
and for other BVE functions, please see the Keyboard Commands section of the Rail Sim Routes UK BVE Help and Information guide. Further down on that page,
instructions on using different trains with routes can be found.
The Class 323 is a 25kV AC electric multiple unit, built between 1992 and 1993 by
Hunslet-Barclay in Leeds. These are 3 car units and are capable of reaching 90 mph.
Equipped with 3 phase AC traction motors, these units exhibit distinctive motor
sounds; and can accelerate and brake very rapidly. Services on the X-City are exclusively
operated by the 323's, and they are also found operating throughout the electrified
West Midlands rail network between Birmingham, Coventry, Wolverhampton and Walsall.
The units also serve Stafford, Crewe and Manchester.
To learn about the in-cab systems, signalling practice, driving procedures
and lineside signs, please read the new the
Driver's Guide for BVE, and the
Class 323 / Cross-City South Tutorial. |
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Using other trains and the class
323 passenger views with the route

If you would like to use a train other than the Class 323 (the great class 310 EMU
by Steve Green and myself for example), or if you would like to drive one of the
class 323 "passenger view" trains, then please read the instructions on changing
the train a route uses, in the
Using different trains with your routes section of my
BVE Help and Information Guide. A sample route
using one of the class 323 'Passenger Views' is already provided however.
A note regarding driving the
class 323 passenger views
The Passenger View versions of the class 323 EMU effectively allow you to drive
the train from your seat in the passenger compartment - as you can only look through
the side windows and not in front of you, you won't usually be able to see the line
ahead of you, so you'll have to learn the route, it's speed limits, and the location
of station stops, in order to use them. However you can ignore the signals and just
drive the passenger view in any way you see fit.
The passenger views include sound effects specifically tailored to the location
within the train where you are seated, i.e. the bogie and jointed rail sounds will
be different to the sounds you hear in the cab view, because you're seated close
to the back of the first carriage.
If you've ever travelled on the real Cross-City line, why not recreate a journey
you once had? The track sounds, train noises and lineside scenery should all be
rather familar to you! |
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System requirements, 'Detail Levels' and
recommendations

The Birmingham Cross-City South is a detailed route supporting multiple versions
of BVE and containing objects with differing levels of detail. You will need between
125 - 150MB of free disk space for a full Cross-City South installation including
the class 323 EMU. An additional 50MB will also be required if you install the optional
class 323 Passenger Views.
All the routes are available in separate "Detail Levels", tailored for different
ranges of BVE version, hardware, and even operating system in the case of the BVE
v2 compatible routes. It is recommended that different detail levels be tried until
the best balance between detail and performance is found. There are no guarantees
that these descriptions and recomendations will apply with your particular combination
of hardware, but these are the result of extensive feedback from testers with a
variety of hardware combinations.
It is recommended that you update your graphics card
drivers from your card manufacturers website
(in preference to any drivers offered/obtained via Windows Update), prior to using
the Cross-City South - this will increase the likelyhood of you gaining optimal
performance. You may also wish to update your sound
card drivers. If you cannot get BVE to display correctly, try setting your
Display Resolution to 16-bit colour; most users with more recent, mainstream 'gaming'
graphics hardware shouldn't need to do this.
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Generally BVE v4 is not as smooth or stutter free as BVE v2 was,
particularly when a large amount of detail
is visible, higher resolution textures are used, or lots of 3D objects are placed.
Therefore you may notice some stuttering while using the high detail routes under
BVE v4 - as far as I'm aware there is little I can do about this. When using the
High Detail routes, there is just a possibility that BVE will appear to freeze at
some point along the route - just wait a few seconds and BVE will continue as before
(often with smoother performance after such a freeze has occured!).
Important! For optimal performance,
I recommend restarting Windows prior to loading the Cross-City South routes in BVE
v4, particularly the High and Medium Detail routes. If you open a few seperate routes
one after the other, or reload a route a few times with BVE 4's Developer Mode,
BVE performance may well degrade each time you do this.
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The details levels are:
For BVE v4.2 users ONLY:
BVE v4.2 users should load routes located in the following folders:
"<System Drive>:\Program Files\mackoy\BVE4\Railway\Route\Birmingham_Cross-City_South_BVE4\HighDetail\"
"<System Drive>:\Program Files\mackoy\BVE4\Railway\Route\Birmingham_Cross-City_South_BVE4\MediumDetail\"
"<System Drive>:\Program Files\mackoy\BVE4\Railway\Route\Birmingham_Cross-City_South_BVE4\LowDetail\" |
The detail levels available for BVE v4.2 users are as follows:
- High Detail - For 2GHz machines
and above running either Windows XP, 2000 or 98/Me, with 3D graphics cards
designed for gaming, such as those in the nVIDIA GeForce
or ATi Radeon ranges; the more recent the card the better. You should also
install up-to-date drivers from your graphics card manufacturer's website. The High Detail routes use all the features mentioned
below but require a fast, modern PC - framerates may not be high at all times, particularly
during rainfall or in the New Street area.
- Medum Detail - For 1GHz machines
and above running either Windows XP, 2000 or 98/Me, with 3D graphics cards
designed for gaming, such as those in the nVIDIA GeForce
or ATi Radeon ranges; older cards may well offer reasonable results too.
You should also install up-to-date drivers from your graphics card manufacturer's
website. The Medium Detail routes use all the
features mentioned below, but don't feature falling rain 3D objects (relying on
windscreen raindrop effects alone), and use highly detailed but non-photo realistic
catenary. This detail level is roughly the equivalent of the old 'High Detail XP'
variant from Cross-City South v1.2.
- Low Detail - For PII 400 machines
and above. These routes are included in case the higher detailed routes just
won't run well enough. If you have an older PC and just want to be able to use the
Cross-City, try these Low Detail routes as a last resort. The
Low Detail routes look rather more basic; they're essentially similar to
the higher detail routes but with very simple scenery, and very few trees. The catenary
is still quite detailed however.
For BVE v2.6 users ONLY:
BVE v2.6 users should load routes located in the following folders:
"<System Drive>:\Program Files\BVE\Railway\Route\Bham_X-City_South\HighDetail\"
"<System Drive>:\Program Files\BVE\Railway\Route\Bham_X-City_South\HighDetailXP\"
"<System Drive>:\Program Files\BVE\Railway\Route\Bham_X-City_South\StandardDetail\"
"<System Drive>:\Program Files\BVE\Railway\Route\Bham_X-City_South\LowDetail\" |
The detail levels available for BVE v2.6 users are as follows:
- High Detail XP - For 1GHz machines
and above, with Windows XP or 2000 (not
Windows 95/98/Me)with good 3D accelerators such as
32-64MB GeForce3, ATi Radeon, or Voodoo5 cards. This detail level includes
every feature listed in the feature lists below, and is the most demanding detail
level. These routes will pause and stutter if used with BVE under Windows 95/98
or Me.
- High Detail 9x - For 1GHz machines
and above, with good 3D accelerators such as
32-64MB GeForce3, ATi Radeon, or Voodoo5 cards. Includes all features outlined
earlier on this page, namely the new realistic catenary system, permanent way infrastructure
detail, high tree density, high detail station structures, etc.
- Medium Detail - For 800MHz machines
and above, with good 3D accelerators such as
32-64MB GeForce3, ATi Radeon, or Voodoo5. Retains all of the detail featured
within the High Detail route, except for the new catenary details introduced with
the Cross-City South High Detail route, namely the "point to point", "zig-zagging"
and sagging overhead wires, and catenary overlaps.
- Standard Detail - For PII 500
machines and above. Simple catenary is used, and tree density is lower, however
the scenery as a whole retains much of the detail of the High Detail route. Smooth
curves and infrastructure detail remain.
- Low Detail - For PII 266 machines
and above. Simple catenary is used, very few trees are featured in the terrain,
and some objects such as station buildings are simplified to reduce pausing. Smooth
curves and infrastructure detail remains however.
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Preliminary openBVE Support

If you are a developer or advanced user, you might already be testing the excellent
openBVE simulator (in development, as of July 2008). openBVE is likely to be the
future of BVE development, and Cross-City South v1.31 includes some bug fixes to
improve compatibility with openBVE.
openBVE Official site: [http://openbve.zxq.net/]
(For developers and advanced users *only*; openBVE is
not ready for casual use yet!)
At the time of writing, openBVE is in the early Beta stage--the
software is *NOT* feature complete or finished, and is intended for advanced users
and developers who know how to participate in a software development process. openBVE
does not yet include a GUI for route and train selection, therefore isn't suitable
for casual users. Any problems encountered while using the Cross-City South with
openBVE will be resolved with new route updates; please keep checking [www.railsimroutes.co.uk] for Cross-City South fixes and updates.
If you have any issues with this route in openBVE,
please contact
me about the problem, rather than openBVE's developer, who is busy enough as
it is without being distracted by problems with this route!
For openBVE
v0.6 and above ONLY:
openBVE users should load routes located in the following folder:
"<System Drive>:\Program Files\mackoy\BVE4\Railway\Route\Birmingham_Cross-City_South_BVE4\HighDetail\Day\" |
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Performance
Tweaking

Precipitation effects and framerates
BVE v4.2 users ONLY
Rainfall in the BVE v4 compatible Low and Medium Detail routes is recreated by raindrop
effects on the windscreen, combined with reduced visibility. The raindrop effects
may cause a framerate reduction - simply keep the windscreen wipers on and performance
should remain acceptable; i.e. don't allow raindrops to accumulate on the windscreen!
The High Detail routes are slightly different, in that rainfall is composed of three
parts - raindrop effects on the windscreen, reduced visiblity, and additional 'rain
sheet' 3D objects in the 3D world representing falling rain (the technique used
in Cross-City South v1.2). These 'rain sheet' 3D objects cause reduced framerates
in BVE v4.2, so there is a choice of rainy route files in the High Detail folder
with this feature either enabled or disabled (route files with this feature disabled
include "_NO_3D_RAIN" in the filename). If you load the 'NO_3D_RAIN' route variations
which disable this extra rainfall effect, you'll rely on the windscreen raindrop
effects combined with reduced visiblity to recreate the effect of precipitation,
but hopefully with better framerates, at the expense of some visual effect.
BVE v2.6 users ONLY
The Summer Rain, Autumn Rain and Winter routes feature falling precipitation effects,
which work well with high end graphics cards such as the GeForce3. On some video
cards however, in particular GeForceMX, older ATi cards, and on-board graphics controllers,
may not handle these effects very well, causing a drastic reduction in framerates.
If you find the framerate becomes unacceptably low during precipitation, then you
can disable this effect by following these instructions.
Open Windows Explorer, and find your BVE program folder, usually "C:\Program Files\BVE\".
Now go into the "Railway\Route\Bham_X-City_South\" folder, from here locate the
specific route file you want to edit (it will be named "xxxxxDetail_323_[Winter
| Aut_Rain | Sum_Rain].csv"). Right-click on the route file of your choosing, and
open the file using Wordpad. Once the file is open, scroll down until you see the
following line:
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High Detail 9x/XP routes only:
.Rail(22) Bham_X-City_South\Day\ [Autumn | Summer]\Weather\Rain1.csv,
or
.Rail(22) Bham_X-City_South\Day\Winter\Weather\snow1.csv,
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Replace the line with the following:
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.Rail(22) Bham_X-City_South\Day\Winter\null.csv, |
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Low, Standard, Medium Detail routes only:
.DikeR(7) Bham_X-City_South\Day\ [Autumn | Summer]\Weather\Rain1.csv,
or
.DikeR(7) Bham_X-City_South\Day\Winter\Weather\snow1.csv, |
Replace the line with the following:
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.DikeR(7) Bham_X-City_South\Day\Winter\null.csv, |
Now save the route file, and when it's loaded in BVE you should find the precipitation
no longer appears, only the visibility will reduce.
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Known Issues

For BVE v4.2 users
- Approach Controlled Signals: When passing an approach controlled
signal (for further information on approach controlled signals, see the
Signalling page of the Driver's Guide for BVE), you may see BVE display the
warning 'Passed the station which should stop', in the
upper-left 'BVE Instructor' text display.
This warning occurs simply due to the way BVE works, and on the Cross-City South
you can and should ignore this warning in relation to signals - the message only
applies on the Cross-City South if you have overshot a station platform!
- Unusually long station stops: Occasionally when stopped at a
station, the guard won't close the doors for an unusually long period of time, maybe
a minute or two longer than expected. This occurs when the signal following the
station is held at red, even if the signal is out of sight and some distance away.
This behaviour is not prototypically accurate for UK routes, but it's how BVE seems
to work. You have two options; firstly you can imagine there's a delay on the platform
such as a passenger having difficulty getting on or off the train; or secondly you
can enable BVE 4's Developer Mode and close the doors yourself manually, using the
[F6] key. See the
Setting Options section of the BVE Help Guide
for details on enabling 'Developer Mode'.
- Falling rain effects and signalling stops: Some route files
use 3D 'sheet' objects to represent falling rain, in addition to the windscreen
raindrop effects. This does look quite realistic when the train is moving, but if
you get stopped at a signal within a falling rain area, the effect no longer works.
If you find this detracts from the realism, simply use the rainfall route files/activities
with filenames ending in '_NO_3D_RAIN.csv' - these route files have the falling
rain sheets disabled, relying solely on the windscreen raindrop effects to represent
rainfall.
- Sound effects at signal stops: The Cross-City South features
many sound effects recorded on the real life Cross-City route, and these sounds
are played back at specific locations to increase the atmosphere and authenticity
of the Cross-City 'experience'. For example, when rounding certain curves, a rumbling
sound is played, just as you would hear on the real line. This however doesn't always
sound it's best if you are travelling slower than the expected line speed at that
location, e.g. because of an adverse signal. As the signalling is randomised there
is little I can do about this, but I felt removing the sounds would spoil the overall
effect for the more frequent occasions where you are travelling at the expected
line speed, so I've left the sounds in. You can always remove them if you'd prefer
not to hear them!
For openBVE users:
- Non-textured surfaces on some objects: openBVE doesn't fully
support all the features of .X format objects yet, which are used extensively in
the non-daytime routes, and a handful of these objects appear in the daytime routes
as well. This issue will be resolved with future openBVE releases, or Cross-City
South updates if necessary.
- Flange Sounds: Excessive flange squealing will be heard throughout
the route. openBVE implements Flange sound playback in a different way to BVE v2
and v4; an updated class 323 which takes advantage of the new sound functionality
will be released once openBVE development is at a more advanced stage.
- Class 323 cab: There may be some issues with the 323's cab panel;
please check for updates on www.trainsimcentral.co.uk,
or download the temporary patch named "cl323_unrefurb_tmp_update_openbve.zip", available
via the Cross-City South v1.31 release announcement at
www.railsimroutes.co.uk/news.html (which also adds objects for the external
view). Warning messages relating to the parsing of train files appear because openBVE
v0.6 doesn't fully support plugin DLLs yet, but you can ignore the warnings and
drive the route. Also, the cab panel may not be centred correctly; you can just
use the pan controls to adjust the view for now.
- Class 158 Low Detail Routes: These two low detail route files
(available as part of a seperate route pack add-on) are not yet compatible with
openBVE--I've yet to find the cause of the problem. This will be fixed as soon as
possible; in the mean time, the High Detail versions can be used instead.
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Birmingham Cross-City
South - Feature List and Update History

Below is a list of new features introduced with the lastest v1.3 update for the
Cross-City South. The features which were introduced with previous updates can also
be found below, and all features from older releases have been carried forward into
the most current release unless otherwise indicated.
Features introduced with Cross-City South v1.31--(July
2008):

Cross-City South v1.31 is a bug fix release. Changes include:
-
  
- Bug fixes concerning coding errors, and
incorrectly specified transparent colours in some objects
- Removal of most legacy "MultiObj" 3D objects in BVE
4 routes (fixes object alignment issues in openBVE)
- Removal of copyright restrictions on many files (excluding
Ditra Systems Ltd's/Phil Sayer's station announcement audio files as well as objects/textures
by other authors, all of which remain copyright material)
Features introduced with Cross-City South v1.3
- (August 2005):

Cross-City South v1.3 is primarily a BVE v4 update, although two new 'High Detail'
Spring 2005 routes are provided for BVE v2.x users. The BVE v4 updates
make full use of the new BVE's features, and include
new Autumn 2004 and Spring 2005 routes, along with several
new enhancements and ideas. New features include:
-

- Full BVE v4.2 compatibility when used in
conjunction with the updated BVE v4 class 323
EMU by Steve Green,
Simon Gathercole and myself, or indeed
the updated Class 323 Passenger Views for BVE
4.
- Route modifications to allow the use of the class 323's
fully working Automatic Warning System (AWS) and
Train Protection and Warning System (TPWS), plus new
raindrop effects. The 323 also includes other features such as a fully
functional Vigilance Device,
Driver's Reminder Appliance (DRA), and Power,
Brake and Door Interlocks. These features are possible thanks to BVE v4's
new method of handling signalling and train safety systems, together with
Simon Gathercole's superb plugin for UK multiple units, UKMUt.DLL.
- New Dawn, Sunset and Night* routes, using
realistic time of day lighting effects thanks
to BVE 4's new Directional and Ambient Lighting
features. Many objects in these routes also use the
emissive colour properties of DirectX objects, which allow faces to be illuminated
independently of the ambient lighting conditions, which in turn allows glowing lamp
posts, street lights and headlights. Many thanks once again to
Simon Gathercole for his assistance with pointing out and explaning the
emissive colour and specular properties of DirectX objects.
- New Autumn 2004 and
Spring 2005 routes. The Autumn 2004 routes use a
pair of class 323 units on a busy morning rush hour service from Redditch
to Birmingham New Street, with the special Cross-City 'leaf fall' timetable. Visibility
is reduced, and the 323's new raindrop effects and
wipers can be seen. The Spring 2005 routes feature a late morning run into
New Street. These routes offer a choice feature a late morning run into New Street,
in either cloudy but dry conditions, or wet and thundery conditions. Birmingham
New Street's new bay platform 4c is also modelled,
along with small differences at the lineside, and the
new pointwork installed at Longbridge and Kings Norton is represented.
- The MkI and MkIII catenary systems are now photo-realistic,
with registration arms, support tubes and insulators all derived from photographs.
Masts, headspans and portal structures are now modelled
in true 3D, with additional details such as new mast ID plates, and other
mast mounted signs and labels. New prototypical cantilevers are also installed in
certain tunnels on the approach to New Street. The new enhanced catenary draws upon
work done while developing the Watford Junction
to Rugby project.
- Additional lineside signs have been added,
such as Sandite markers, and other lineside details are more accurate.
- All platforms have been upgraded with new
higher resolution and photo-realistic textures, along with additional refinements
such as smoothly curved platforms at Barnt
Green and University.
- New track textures have been added, improving
the appearance of the route.
- All routes have randomised signalling.
- A new set of flange sounds is included in
the updated BVE v4 class 323 (the new Cross-City compatible version), and the updated
Class 323 Passenger Views for BVE 4, along with route file support for the new sounds
**
- The BVE v4.2 compatible routes are available in either 'High Detail', 'Medium
Detail' or 'Low Detail' varieties, and can be found in the following folders (assuming
you installed the route in it's default location):
"<System Drive>:\Program Files\BVE\Railway\Route\Birmingham_Cross-City_South_BVE4\HighDetail\"
"<System Drive>:\Program Files\BVE\Railway\Route\Birmingham_Cross-City_South_BVE4\MediumDetail\"
"<System Drive>:\Program Files\BVE\Railway\Route\Birmingham_Cross-City_South_BVE4\LowDetail\"
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- The High Detail routes use all the features
mentioned above but require a fast, modern PC - framerates may not be high at all
times, particularly during rainfall or in the New Street area.
- The Medium Detail routes use all the features
mentioned above, but don't feature falling rain 3D objects, and use detailed but
non-photo realistic catenary (this detail level is roughly the equivalent of the
old 'High Detail XP' variant from Cross-City South v1.2).
- The Low Detail routes look rather more basic;
they're essentially similar to the higher detail routes but with very simple scenery.
The catenary is still quite detailed however.
-

- For BVE v2.x users, two new Spring 2005 routes
are provided, minus some of the BVE v4 specific features. These new route
files benefit from the new photo-realistic platform
textures, the new photo-realisitic 3D catenary
system, and updated lineside signs,
scenery and renewed trackwork at Longbridge
and Kings Norton.
- The other original BVE v2.x compatible routes from Cross-City South v1.2 are
left unotuched (see the Cross-City South v1.2 section below for more details about
these BVE v2.x compatible routes). These can still be found in the following folders,
assuming you installed the route in it's default location:
"<System Drive>:\Program Files\BVE\Railway\Route\Bham_X-City_South\HighDetail\"
"<System Drive>:\Program Files\BVE\Railway\Route\Bham_X-City_South\HighDetailXP\"
"<System Drive>:\Program Files\BVE\Railway\Route\Bham_X-City_South\StandardDetail\"
"<System Drive>:\Program Files\BVE\Railway\Route\Bham_X-City_South\LowDetail\" |
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* |
One of the new night routes is experimental,
and designed as a demonstration of BVE v4's ability to render true night time with
proper illuminated objects, and without the need for special darkened scenery or
the use of 'black fog'. Unfortunately BVE v4.2 doesn't illuminate the cab independently
of the external lighting level, leading to a dark cab, and neither does BVE simulate
a headlight. Only use this experimental route if you're
interested in seeing a more realistic depiction of night within BVE, but less fussed
about seeing the cab gauges! |
Note:
|
BVE v4 no longer uses the information 'markers' which gave BVE 2.6 users of the
Cross-City South such information as upcoming speed restrictions, landmarks and
location names. BVE v4 provides no equivalent facility to display this information,
therefore I've included some of it on BVE 4's pop-up timetables instead. The route
information on the timetable display is automatically updated at each station stop,
and you can manually display this information between stations if you like. |
 |
Features introduced with Cross-City South v1.2
(May 2004 - information still current for BVE
v2.x users):
|

This upgraded version of the Cross-City South included the following new features
listed below. New "High Detail XP" routes were introduced, and these new routes
feature a level of detail that is greater than the older High Detail routes from
Cross-City South v1.0, such as a fully realistic catenary system, extra buildings,
fully detailed custom built pointwork, and also more than 255 Free Objects have
been used, meaning they are only compatible with BVE v2.5 upward.
Why were these new routes dubbed "High Detail XP"? There are limitations to BVE
v2.x's performance under the Windows 9x operating systems, and this means that these
additional features just can't be handled by BVE without a serious degradation in
performance. However under Windows XP or Windows 2000, BVE v2.x performs considerably
better and far more can be achieved in terms of route detail without performance
being adversely affected - hence the "High Detail XP" routes will only work properly
if you are running Windows XP (or 2000). The High Detail XP routes will only
perform well with BVE v2.x when running under Windows XP or 2000, on a PC with a
~1GHz processor or faster and a decent graphics card such as a GeForce3 or ATi Radeon
(the Voodoo5 has been shown to work well with 3Dfx's own Windows 2000 drivers).
Attempting to run "High Detail XP" routes in BVE v2.x under Windows 9x, even on
a fast machine, may produce stuttering, pausing, and poor framerates - Windows 9x
or ME users will probably have to stick with the traditional High Detail (9x) route
files.
Features in all routes
- Semi-functional Automatic Warning System (AWS),
custom built AWS mask objects.
- New fully authentic track, flange, "curve rumbling"
and loose rail joint sounds, within the route itself and also as part of
v2.0 of the class 323 EMU.
- New meteorological conditions and seasonal variations, including new
Autumn and updated Winter routes (tree
textures courtesy of Simon Gathercole), along with
new photo-realistic sky textures, including overcast, sunset and sunrise
backdrops. More precipitation effects are now inlcuded, with the
introduction of rain. This is a development of the original falling rain
technique developed by Paul Woozley [http://bve_fan.tripod.com/bvefan/index.html],
and incorporates translucent raindrops. New thunder samples recorded by myself can
also be heard during rain fall. Look for the new route files named as follows, where
xxxxxxx represents the detail level:
"xxxxxxx_323_[Sum/Aut]_Cloudy.csv"
"xxxxxxx_323_[Sum/Aut]_Sunset.csv"
"xxxxxxx_323_[Sum/Aut]_Rain.csv" |
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Note: Simon's textures are NOT free for re-use, permission *must* be sought before
re-using them. |
- New wheel slip sound effects and tweaked
adhesion settings in areas of poor rail adhesion - frequent travellers of the real
Cross-City will instantly recognise this!
- Some backdrops now include some buildings seen
on the skyline as you approach Birmingham through the suburbs.
- Summer scenery textures have been adjusted to make the colours more realistic.
- Catenary masts updated with 3D effect textures,
improving the visual appearance of the routes.
- The experimental Barnt Green anti-flange squeal
sprinkler system is modelled, along with the very loud flange squeal and
curve rumbling typical at this location in real life.
- New track objects, textures and hi-res ballast.
Typical UK style concrete and wooden sleepers are represented (along with steel
sleepered track in the High Detail routes), and railheads
are fully textured.
- Additional signs, such as Whistle boards,
Poor Adhesion signs, digital wheelslip indicators, and AWS signs are inlcuded.
- Foot crossings and associated signs have
been added.
- Some buildings have been updated, such as
the Cadburys buildings, Birmingham City Centre and Bull Ring Development buildings,
and New Street signal box.
- More houses are now inlcuded, especially
between Longbridge and Northfield. The housing development between these two stations
is also modelled, along with previously missing allotments.
- Some bridges have been updated to use photo-realistic
textures, such as at Redditch, Kings Norton and Birmingham New Street.
- Platforms are now more accurate and realistic,
with adjusted heights and photo-based textures.
- Track spacing has been adjusted to the correct
6 feet.
- Ambient sounds have been added to quieter
stations.
- Extra passing train sounds have been added
for idle locos and multiple units, using Doppler effects. New class 323 and 170
"departing" sounds are also included.
- Some extra station details have been added,
including Centro timetables, advertisments, and details such as trees and cars.
- Updated Barnt Green station and area now
includes correct track and more realistic scenery, along with updated footbridge.
- Northfield station now has photo-based island
platform textures.
- Bournville station has been updated to it's
present day "Cadburys" design, with photo-realistic textures, and a photo-realistic
Cadburys building.
- Updated Selly Oak station now includes the
new car parking facilities, along with cars.
- New night-time ground coach lighting effects,
based on Robert Glass' evolution of my own "train shadow" technique.
- My "alpha bridge shadow" technique has been
applied to overbridges along the route.
Features for High Detail XP Routes only
- Designed for BVE v2.5.
- Updated and significantly more realistic
Mk I and Mk III catenary systems introduced. New features include
3D effect textured masts, mast identification
plates, concrete bases, a
wider variety of cantilevers and OLE supports, a sophisticated and flexible
return conductor system allowing return conductors
to be held clear of obstacles, anchor spans,
and cable interconnects between booster transformers, catenary wires and return
conductors. All wires are now of a finer scale
and look more realistic, with an additional sagging
wire effect at the clamps where registration arms hold the contact wire
in place. More section insulators are also
included.
- Catenary outside Redditch is now more prototypically
accurate.
- New custom built pointwork developed fully "in-house",
designed to fit the unique track geometry of the Cross-City South - pointwork is
adapted to the track layout, not the other way around. Detailed pointwork includes
frogs, guard rails,
correctly set point blades, electric and "clamp
lock" point machines, plus the
tie bars are represented. Proper catch points are also included. Birmingham
New Street features amongst the most complex individual track objects in any BVE
route that I'm aware of, and includes standard turnouts, single slips, two types
of double slip, catch points and a three-way point, with rails all placed in accordance
with the actual track layout at New Street station.
- More trees have been added at locations
between Redditch and Barnt Green, and other parts of scenery have been enhanced.
- Power lines are now modelled, including
pylons and transmission wires, as well as two
styles of lower voltage power lines in the
countryside.
- Barnt Green has fully prototypical placement
of concrete sleepered track and experimental sprinkler pipes.
- Longbridge station includes more houses
at the lineside.
- Northfield station is now far more realistic,
and includes the wooden carvings present in real life, along with additonal lamposts
and extra weeds! Photo-realistic tower blocks, houses and factory buildings have
also been added in the vicinity.
- Kings Norton updated with more trees and
bushes, additional catenary, extra houses and photo-realistic bridges.
- The Bournville area has more buildings and
some extra station details.
- The Selly Oak car park is more detailed
in the XP routes.
- The area around University has been updated,
and includes the Queen Elizabeth hospital and factory chimney before the station,
along with Medical Centre buildings, car park and retaining wall after the station.
- Birmingham New Street station includes additional
signals on the platforms.
- 2000m radius curves added in places.
- High Detail XP routes can be found in the following folder:
"BVE\Railway\Route\Bham_X-City_South\HighDetailXP\"
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Features in the (then) new Class 323 EMU Package (v2.0)
- New night time cab added, complete with
prototypical night-lit gauges highlighted in
blue, using photos supplied by Steve Green. The appropriate day or night panel is
called by the route files themselves at the expense of a slightly larger download,
so no user intervention is required to switch between the cabs.
- Five new passenger views added -
daylight standing, seated (left) and seated (right),
night-lit standing, and night-lit seated (right).
All cab annunciataions and indicators are presented, along with a digital power
controller setting indicator and Door Open/Close visual indicators.
- A revamped sound set, including fully authentic jointed rail and
continuous welded rail sounds, with the rail joint sounds
calibrated to occur every 60 feet within BVE. In the cab view, you only
hear the leading bogie as it passes over rail joints as in real life, and in the
passenger view you are located near the end of the first coach, so you can hear
the familiar "clickety-clack" of the traiing bogie of the leading vehicle followed
by the leading bogie of the second vehicle. Both cab view and passenger view feature
two styles of flange sound, one for slower
speeds, and one for higher speed curves. New door sounds
and warning beeps are also included, and new horn samples appropriate for the cab
and passenger view are added, along with appropriate
point sounds. Motor sounds have also been updated, and the 3 phase motor
sounds while accelerating more accurately reflect the pitch changes on the real
units. The air hissing and AC hum are now realistic, and the initial motor sound
merges with the the starting sounds better.
- Brake gauge operation has been enhanced and made very realistic, thanks to Steve
Green's expertise.
- Users still using the older BVE 2.3.0011 can see working headlight indicator
lights, and a functional battery charger indicator.
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